Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

gumbyscout

14
Posts
2
Topics
26
Followers
14
Following
A member registered Oct 16, 2015

Creator of

Recent community posts

Reach out to us on our support discord for a web version key that should work better on your phone. The Android builds are unfortunately unstable.

Can you join our support discord and give me more details there? Stuff like what version is it, what character, what device are you using, etc.

We are currently in the pre-production phase of a new character. However, due to unforeseen circumstances, we haven’t been able to work on the game. We appreciate everyone’s continued patience, and hope to have another hot dude for everyone to enjoy as soon as possible.

You can try dming me directly on discord (gumbyscout#0001) or on twitter (@scoutgumby) with the email you bought it with and I can get you the key for the web version.

Sorry for not replying earlier, I didn’t get a notification for this comment. Were you able to resolve your issue? If not, can you message us on our support discord?

Sorry, I didn’t get a notification for this comment. You can buy the games individually on Gooey’s gumroad https://gumroad.com/gooeycandy .

I still haven’t had time to track down why it crashes on some android devices. If you reach out to us on the support discord, we can give you a key to the web version to tide you over until I can solve that issue.

It’d be non trivial, but possible to support other languages, at least for the dialog and menu stuff. However, gooey and I are only fluent in English, so we’d have to rely on reputable fan translations if we were to support other languages.

Looks like, it’s trivial, but I’m not sure if it works or not. I posted the manually built mac version. Let me know if you run into any issues!

I’ll look into it! Last I checked, a few years ago, you needed a macbook and to pay the yearly developer license to sign apps. I think, with how godot does bundling of games, maybe I might be able to side-step needing to sign the app? Also, I don’t have a macbook, so I personally have no way of testing the mac version, so it’d have to be mostly unsupported by us. If it’s something simple, I’ll manually make a build sometime tonight. Will keep you posted!

I added manually built builds for linux and windows. Let me know if you run into any issues!

Let me ask gooey and get back to you. It’d be trivial in a technical sense to also have a PC version available for whomever gets the android version.

So I’ll start off detailing with the current state:

  • A user subscribes to this patreon
  • They can access the post with the patron redeem link for itch
  • No posts are restricted by join time or total time being a patron
  • There is a single tier
  • The game is an embedded web game on itch, with the page set to protected so only people who can own it can view the page (since you can’t hide embed for non owners as far as I know)

Here’s the ideal state:

  • A new major update is released, a new patreon post is created with a NEW redeem url just for this update
  • Only people who have redeemed that URL can access the part of the game that is part of the major update
  • People without it still have access to whatever they redeemed previously, regardless of current patron status

I have found this support page detailing subproducts, but I don’t have anything related to subproducts or dlc on my dashboard? If I did, can you still have it be “patrons can redeem the subproduct/dlc with a link”? I’m guessing I’d have to like, make requests to my own web server to see if people own certain subproducts dlc too?

If anyone has any insight to this, let me know. As it stands, it seems if I can’t get something from the itch side, might have to write something that consumes patreon directly? Is there like, a simplier/more straight forward solution I’m just missing? Thanks!